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【English Edition】Unity Particle System Environment Effects Vol.1

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※英語翻訳版となります。内容は日本語版と同じです。 日本語版はこちら↓ https://noratanuking.booth.pm/items/1192637 This is a book on how to create environment (background) effects using SubstanceDesigner and Unity ParticleSystem. ※Translation with deep learning using DeepL. I'm sure there are some sentences with strange meanings in some places. Please understand. ※The screenshot is still in the Japanese version. Environmental effects are a niche subject. You can learn how to use the flow without creating materials by hand. I thought this book would be a good companion for studying SubstanceDesigner, Unity ParticleSystem, and Houdini modeling. I thought it would be a good way to learn SubstanceDesigner, Unityparticlesystem, and Houdini modeling. Please note that this is not a special feature on how to create attack effects. Format: PDF Updated version Number of pages: 124 (+ cover) Substance Designer 2020.2.0 Unity 2020.1.3f1 (Personal Edition) Houdini 18.0 (*As of October 27, 2020) Content Details Chapter 1: What is Unity? Chapter 2: What is Particle System?  Chapter 3: Types of Environmental Effects     Chapter 4: Rain and Ripples           Chapter 5: Cherry Blossom Dance           Chapter 6: GodRay           Chapter 7: Fireball           Chapter 8: Water Splash, Waves         Chapter 9: mist              Chapter10: Poison        Chapter X: Bonus Chapter     The .sbs file created with SubstanceDesigner can be downloaded from the URL link in the book. You can download the .sbs file created with SubstanceDesigner from the URL link in the book. Please purchase the Unitypackage data separately. Link: https://noratanuking.booth.pm/items/1190476 The target of this book I want to create procedural textures even if I can't draw! I've never made effects before, but I want to try! People who have never made effects but want to. I hope this will be a good opportunity to learn SubstanceDesigner, Unity PaticleSystem, and Houdini modeling. Production: Pokoponmaru. (@x_pokoponmaru_x) Cover:KFNO (@kfno_) Update history Ver1.0:Release of this book Ver1.1: Updated each tool. Note: Updated sbs file to SubstanceDesigner2020.1.2. Ver. 1.2:English version is now available.

※英語翻訳版となります。内容は日本語版と同じです。 日本語版はこちら↓ https://noratanuking.booth.pm/items/1192637 This is a book on how to create environment (background) effects using SubstanceDesigner and Unity ParticleSystem. ※Translation with deep learning using DeepL. I'm sure there are some sentences with strange meanings in some places. Please understand. ※The screenshot is still in the Japanese version. Environmental effects are a niche subject. You can learn how to use the flow without creating materials by hand. I thought this book would be a good companion for studying SubstanceDesigner, Unity ParticleSystem, and Houdini modeling. I thought it would be a good way to learn SubstanceDesigner, Unityparticlesystem, and Houdini modeling. Please note that this is not a special feature on how to create attack effects. Format: PDF Updated version Number of pages: 124 (+ cover) Substance Designer 2020.2.0 Unity 2020.1.3f1 (Personal Edition) Houdini 18.0 (*As of October 27, 2020) Content Details Chapter 1: What is Unity? Chapter 2: What is Particle System?  Chapter 3: Types of Environmental Effects     Chapter 4: Rain and Ripples           Chapter 5: Cherry Blossom Dance           Chapter 6: GodRay           Chapter 7: Fireball           Chapter 8: Water Splash, Waves         Chapter 9: mist              Chapter10: Poison        Chapter X: Bonus Chapter     The .sbs file created with SubstanceDesigner can be downloaded from the URL link in the book. You can download the .sbs file created with SubstanceDesigner from the URL link in the book. Please purchase the Unitypackage data separately. Link: https://noratanuking.booth.pm/items/1190476 The target of this book I want to create procedural textures even if I can't draw! I've never made effects before, but I want to try! People who have never made effects but want to. I hope this will be a good opportunity to learn SubstanceDesigner, Unity PaticleSystem, and Houdini modeling. Production: Pokoponmaru. (@x_pokoponmaru_x) Cover:KFNO (@kfno_) Update history Ver1.0:Release of this book Ver1.1: Updated each tool. Note: Updated sbs file to SubstanceDesigner2020.1.2. Ver. 1.2:English version is now available.